Wednesday, 28 November 2012

Monster character development

Monsters/horror







Bats




  • Bats have very scary facial features
  • I would imagine a demon/monster to possess a face similar to that of a bat's
  • Large pointy ears, dark black eyes and huge fangs are qualities that I wish my monster to have



Snakes






Body deformities









  • A stereotypical body form for a monster would usually be like a massive weightlifter (overly muscular)
  • So I decided to go in the opposite direction by researching into anorexia 
  • I want my monster to have a anorexic and skeleton like body because I believe it will be more disturbing/unusual to look at
Different character designs/ideas


                                        





Final design














Sunday, 25 November 2012

Character development

Physical attributes

Strengths: Very fast and agile

Capable of performing very impressive jumps and acrobatic moves

Attacks people by using his large sharp claw-like fingers

Weakness: ?

Sociological Attributes

Creature/monster that emerged deep within the sewers of the western town “Rockville”

Psychological Attributes

Enjoys making trouble, finds it very amusing and playful. He often toys with his victims, never goes for the quick and easy kill. He wants to have as much fun as possible before killing his victims. He has no desires, cannot be reasoned with, he just wants to wreak destruction. His personality is similar to “The Joker” from the “Batman” comic books.

Character profile


Name: ...
Gender: Male
Race: Monster
CHARACTER ROLE: main atagonist/enemy of the game. players will get to face off against the monster for the final boss level.

PHYSICAL Profile
Physical Advantages: Massive sharp claws which can tear through flesh like paper. Long legs which enables the monster to run extremely fast. The monster has incredible strength overall and its health bar is greater than other characters.

Physical Disabilities: Lack of intelligence

Attire: No pieces of clothing just bare skin and mutated flesh

Unique Physical skills: claw of death (it can kill a person with just one strike of its monstrous claws)

Major life events: Born in the sewers of Rockville

SOCIOLOGICAL Profile
Born: born deep within the sewers of Rockville amongst many others of its kind. It can not speak, only screams, roars and screeches.

Upbringing: born in the sewers with other monsters, no real upbringing

Accent or Dialect: doesn't speak any real language

Past profession: ...

PSYCHOLOGICAL Profile
Personality traits: Dark, evil, sadistic, insane, bizarre, playful, reckless, heartless, remorseless,

Personal interests: It has only one hobby which is having fun by killing humans.

Mannerisms

Sense of Humour: Psychopathic and dark sense of humour. It finds pleasure from hurting others.

Gameplay abilities: claw of death (it can kill a person with just one strike of its monstrous claws)
The monster can dodge attacks by jumping from side to side. It also has the ability to run really fast and do special running attacks.

CHARACTER SYNOPSIS
(Write creatively about your character using the above descriptions. Go in to greater detail about major events
that have taken place in the characters life and try and be as descriptive and detailed as possible. The more
detail, the more unique your character becomes.)


Research

For my monster I want to portray a dark, weird and disturbing character but also with elements of quirky playfulness.



Things from "The Joker" character that can be implemented into my own monster
  • Dark menacing eyes (eyelids fairly low down)
  • Patchy/dirty face
  • Evil sense of humour/playfullness
  • Mentally insane but very smart/cunning at the same time

Ideas from "Darth Maul" character from "Star Wars"
  • Devilish facial features such as horns, red eyes and red face
  • Glowing eyes makes it more alluring 



Ideas from "The Shining"
  • bizarre and disturbing behaviour





Tuesday, 20 November 2012

Observational Research


Woodlands - perhaps we could add this in the background?


Horseshoe for modelling references 


School - Modelling references - area where horses are ridden and placed in to keep close and secure.


Woodland reference 2


Stables reference - Gate may be added on entrance or school


Stables reference - Door and inside stable 


Ground reference - muddy area



Stables reference - stable door


Woodland reference 3


Pathway reference


Floor reference


Muddy reference - horseshoes are seen imprinted - looks like a clustered area


Stables reference - door


Train reference from outside train museum 


Floor reference


Background reference 


Stables reference - door


Horse shoe reference 


Stables reference - door


Floor reference 


background reference 


Barrel reference 


Building reference 


Train reference


Floor reference


Distant stable reference


barrel reference


Stable door lock reference